[{"data":1,"prerenderedAt":48},["ShallowReactive",2],{"q-sw-114-2-human-behavior-024":3},{"subject":4,"subjectSlug":5,"subjectFullName":4,"question":6,"related":24},"人類行為與社會環境","human-behavior",{"id":7,"webId":8,"year":9,"session":10,"subject":4,"legacy":11,"number":12,"stem":13,"options":14,"answer":19,"answerNote":20,"images":21,"lawTimestamp":9,"explanation":22,"freq":23},"sw-114-2-人類行為與社會環境-024","sw-114-2-human-behavior-024",114,2,false,24,"遊戲是兒童早期學習的主要媒介，透過遊戲可以增進與同儕關係、社會接觸或社交技巧，下列何者錯誤？",{"A":15,"B":16,"C":17,"D":18},"Piaget（1967）認為遊戲可以操練和強化兒童認知技巧","Vygotsky（1962）強調想像性遊戲有助於兒童象徵思考的發展","Berlyne（1960）認為遊戲滿足兒童探索、好奇心和驚奇等發展需要","Pellegrini（2022）討論母親跟孩子玩比較激烈和翻滾的遊戲所具有的價值與可發揮的功能","D",null,[],"本題考點是各學者對兒童遊戲功能的主張，須辨識敘述錯誤者。A 正確，Piaget 認為遊戲可讓兒童操練並鞏固既有認知基模與技巧；B 正確，Vygotsky 強調想像性（假扮）遊戲有助象徵思考與符號運用的發展；C 正確，Berlyne 從喚起理論主張遊戲滿足探索、好奇與驚奇等需求。D 敘述錯誤：激烈、翻滾的打鬧遊戲（rough-and-tumble play）在文獻中主要與「父親」和孩子的互動相連結，而非「母親」，將對象誤植為母親故為錯誤，選 D。",1,[25,29,32,36,40,44],{"webId":26,"stem":27,"number":23,"year":28,"session":23},"sw-106-1-human-behavior-001","Mary Ainsworth（1978）提及依附理論時認為，嬰兒會將主要照顧者視為基地，需要探索環境時離開，需要安慰及安全感時返回，進而將嬰兒的反應分為不同的依附模式。若嬰兒在母親離開時會生氣，哭泣許久；在母親回來後，雖會尋求肢體上的接觸，但可能即刻推開，甚至打母親或不易安撫。請問，此為何種依附模式？",106,{"webId":30,"stem":31,"number":10,"year":28,"session":23},"sw-106-1-human-behavior-002","密集性家庭維繫服務目的是增強家庭成員解決風險與問題的能力。下列何者不是密集性家庭維繫服務的主要目標？",{"webId":33,"stem":34,"number":35,"year":28,"session":23},"sw-106-1-human-behavior-003","有關基因與環境對人類行為的影響，下列敘述何者正確？",3,{"webId":37,"stem":38,"number":39,"year":28,"session":23},"sw-106-1-human-behavior-004","人類能因應環境的變化，是因為人類已做了學習的準備；其中，新的反應是可以透過對榜樣的觀察和模仿而習得。請問，以上是符合那一論點？",4,{"webId":41,"stem":42,"number":43,"year":28,"session":23},"sw-106-1-human-behavior-005","「當施虐者累積壓力到一定程度，無法控制情緒及行為時，會有暴力行為出現使得部分壓力得以紓解，進而與受暴者有一段蜜月期；但是，施虐者隨著壓力的累積，仍有暴力行為的出現。」以上有關親密關係暴力的討論，符合何項觀點的敘述？",5,{"webId":45,"stem":46,"number":47,"year":28,"session":23},"sw-106-1-human-behavior-006","「學齡兒童可能因父母離異而出現焦慮或情緒調適之困難，但是也有可能在瞭解離異事件背後的因素，而表現得更為成熟、正向、積極地面對生活。」這樣的生活適應符合下列何項觀點？",6,1784109502859]